"When I started work I was a bit of a gaming purist - the mechanics were everything.
The thing that hath beene, it is that which shall be: and that which is done, is that which shall be done; and there is no new thing vnder the sunne.
it [is] that which is, and what [is] that which hath been done? "When we started working on The Thing, the PlayStation 2 and Xbox had just been launched and I think we made the mistake of believing the hype," says Campbell.
" Curtis admits this was a 'big mistake' with many players inevitably feeling cheated as fellow soldiers, tested moments earlier and proven genuinely human, could suddenly sprout more tentacles than a Japanese restaurant and attack the player.